List of Scenery outputs

This is a definitive list of all controlled scenery items on the South Downs Railway. (Note bold numbers are the ones to activate manually; the others operate automatically from that)

 

MSC8DCCItemComment
1 501 Clanfield windmill motor 50Hz motor.
1 502 Windmill light: yellow LED flickering lamp effect
1 503 Clanfield church lighting PWM lighting output
1 504 Clanfield station building lighting PWM lighting output
1 505 clanfield station platform lights PWM lighting output
1 506-508 house lights 2-4  PWM light; often on sequence
2 509 shops downstairs lights PWM light
2 510-515 shop upstairs lights 1-6 PWM light; often on sequence
2 516 house light 1 PWM light; often on sequence
3 517-524 house lights 5-12 PWM light; often on sequence
4 525

factory smoke generator

on 1 minute every 5 minutes

CV9=7; CV7=127; CV17=7

4 526

reserved for ladder raising servo

on when o/p 1 sequence active

 CV10=4; CV33=1
4 527

fire engine lights

on when o/p 1 sequence active

on when smoke generator on; flashing light sequence

CV11=0; CV19=4; CV36=1

4 528 always on downstairs light (&3 other factory buildings)

PWM light

CV12=2; CV20=0

4 529

fire light 1

on when o/p 1 sequence active

no PWM; flickering light; on when smoke generator on

CV13=1; CV21=6; CV42=1

4 530

fire light 2

on when o/p 1 sequence active

no PWM; flickering light; on when smoke generator on

CV14=1; CV22=6; CV47=20; CV45=1

4 531

fire station flashing lights,

turned on when o/p 8 sequence is active

 

CV15=0; CV23=4; CV48=128

4 532 sequence for flashing light in fire station

 on infrequently (house light 2 sequence)

CV16=0; CV24=3

5 533 Level crossing flashing light by Petersfield station.

CV9=9; CV6=64 (sets blink rate)

5 534 servo for barrier 1 (rear)

CV10=4

CV58=0 (no bounce); CV60=5 (tiny off selay)

5 535

servo for barrier 2 (front)

enabled when DCC command for output 2 is active

CV11=4

CV37=2

CV65=0 (no bounce); CV62=190 (barrier down position); CV67=5 (tiny off selay)

5 536    
5 537    
5 538    
5 539    
5 540    
6 541-8 house lights in Clanfield area

PWM lights; mix of "often on" and "less often on" sequences.

CV9=6 (DC motor); CV10-16=1 (fast PWM)

CV17,19,21,23=2 (house light 1); CV18,20,22,24=3 (house light 2, for upstairs lights)

CV32, 35, 38, 41, 44, 47, 50, 53 are random values in range 0-255

DCC gate CVs (34, 37, 40, 43, 46, 49, 52) all set to 1 so o/p 1 turns on or off all lights

7 549-556 house lights in Clanfield area

PWM lights; mix of "often on" and "less often on" sequences.

CV9=6 (DC motor); CV10-16=1 (fast PWM)

CV17,19,21,23=2 (house light 1); CV18,20,22,24=3 (house light 2, for upstairs lights)

CV32, 35, 38, 41, 44, 47, 50, 53 are random values in range 0-255

DCC gate CVs (34, 37, 40, 43, 46, 49, 52) all set to 1 so o/p 1 turns on or off all lights

8 557-564 house lights in Clanfield area

PWM lights; mix of "often on" and "less often on" sequences.

CV9=6 (DC motor); CV10-16=1 (fast PWM)

CV17,19,21,23=2 (house light 1); CV18,20,22,24=3 (house light 2, for upstairs lights)

CV32, 35, 38, 41, 44, 47, 50, 53 are random values in range 0-255

DCC gate CVs (34, 37, 40, 43, 46, 49, 52) all set to 1 so o/p 1 turns on or off all lights

9 565-572 house lights in Clanfield area

PWM lights; mix of "often on" and "less often on" sequences.

CV9=6 (DC motor); CV10-16=1 (fast PWM)

CV17,19,21,23=2 (house light 1); CV18,20,22,24=3 (house light 2, for upstairs lights)

CV32, 35, 38, 41, 44, 47, 50, 53 are random values in range 0-255

DCC gate CVs (34, 37, 40, 43, 46, 49, 52) all set to 1 so o/p 1 turns on or off all lights

10 573-581 Portsmouth engine shed  

 

 

Effects are always THROWN for ON; CLOSED for OFF.

 

MSC8 number 4 has several outputs controlled by one operation. The smoke generator is operated by a sequence; it is on for approx 1 minute every 5 minutes. When the smoke generator output is active (i.e. for that 1 minute when the building is on fire) outputs 2, 3, 5 & 6 are activated. These then have their own sequences: to flash the fire engine lights, and to flicker LEDs to look like the fire itself.

MSC8 number 4 Output 7 has 2 sequences: a sequence that flashed the lights like a fire engine; and that whole output is turned on or off by output 8, which is on infrequently. This will give the appearance that a fire engine inside the fire station has its lights tested periodically.