This is a definitive list of all controlled scenery items on the South Downs Railway. (Note bold numbers are the ones to activate manually; the others operate automatically from that)
MSC8 | DCC | Item | Comment |
---|---|---|---|
1 | 501 | Clanfield windmill motor | 50Hz motor. |
1 | 502 | Windmill light: yellow LED | flickering lamp effect |
1 | 503 | Clanfield church lighting | PWM lighting output |
1 | 504 | Clanfield station building lighting | PWM lighting output |
1 | 505 | Clanfield station platform lights | PWM lighting output |
1 | 506-508 | house lights 2-4 | PWM light; often on sequence |
2 | 509 | shops downstairs lights | PWM light |
2 | 510-515 | shop upstairs lights 1-6 | PWM light; often on sequence |
2 | 516 | house light 1 | PWM light; often on sequence |
3 | 517-524 | house lights 5-12 | PWM light; often on sequence |
4 | 525 |
factory smoke generator |
on 1 minute every 5 minutes CV9=7; CV7=127; CV17=7 |
4 | 526 |
reserved for ladder raising servo on when o/p 1 sequence active |
CV10=4; CV33=1 |
4 | 527 |
fire engine lights on when o/p 1 sequence active |
on when smoke generator on; flashing light sequence CV11=0; CV19=4; CV36=1 |
4 | 528 | always on downstairs light (&3 other factory buildings) |
PWM light CV12=2; CV20=0 |
4 | 529 |
fire light 1 on when o/p 1 sequence active |
no PWM; flickering light; on when smoke generator on CV13=1; CV21=6; CV42=1 |
4 | 530 |
fire light 2 on when o/p 1 sequence active |
no PWM; flickering light; on when smoke generator on CV14=1; CV22=6; CV47=20; CV45=1 |
4 | 531 |
fire station flashing lights, turned on when o/p 8 sequence is active |
CV15=0; CV23=4; CV48=128 |
4 | 532 | sequence for flashing light in fire station |
on infrequently (house light 2 sequence) CV16=0; CV24=3 |
5 | 533 | Level crossing flashing light by Petersfield station. |
CV9=9; CV6=64 (sets blink rate) |
5 | 534 | servo for barrier 1 (rear) |
CV10=4 CV58=0 (no bounce); CV60=5 (tiny off selay) |
5 | 535 |
servo for barrier 2 (front) enabled when DCC command for output 2 is active |
CV11=4 CV37=2 CV65=0 (no bounce); CV62=190 (barrier down position); CV67=5 (tiny off selay) |
5 | 536 | ||
5 | 537 | ||
5 | 538 | ||
5 | 539 | ||
5 | 540 | ||
6 | 541-8 | house lights in Clanfield area |
PWM lights; mix of "often on" and "less often on" sequences. CV9=6 (DC motor); CV10-16=1 (fast PWM) CV17,19,21,23=2 (house light 1); CV18,20,22,24=3 (house light 2, for upstairs lights) CV32, 35, 38, 41, 44, 47, 50, 53 are random values in range 0-255 DCC gate CVs (34, 37, 40, 43, 46, 49, 52) all set to 1 so o/p 1 turns on or off all lights |
7 | 549-556 | house lights in Clanfield area |
PWM lights; mix of "often on" and "less often on" sequences. CV9=6 (DC motor); CV10-16=1 (fast PWM) CV17,19,21,23=2 (house light 1); CV18,20,22,24=3 (house light 2, for upstairs lights) CV32, 35, 38, 41, 44, 47, 50, 53 are random values in range 0-255 DCC gate CVs (34, 37, 40, 43, 46, 49, 52) all set to 1 so o/p 1 turns on or off all lights |
8 | 557-564 | house lights in Clanfield area |
PWM lights; mix of "often on" and "less often on" sequences. CV9=6 (DC motor); CV10-16=1 (fast PWM) CV17,19,21,23=2 (house light 1); CV18,20,22,24=3 (house light 2, for upstairs lights) CV32, 35, 38, 41, 44, 47, 50, 53 are random values in range 0-255 DCC gate CVs (34, 37, 40, 43, 46, 49, 52) all set to 1 so o/p 1 turns on or off all lights |
9 | 565-572 | house lights in Clanfield area |
PWM lights; mix of "often on" and "less often on" sequences. CV9=6 (DC motor); CV10-16=1 (fast PWM) CV17,19,21,23=2 (house light 1); CV18,20,22,24=3 (house light 2, for upstairs lights) CV32, 35, 38, 41, 44, 47, 50, 53 are random values in range 0-255 DCC gate CVs (34, 37, 40, 43, 46, 49, 52) all set to 1 so o/p 1 turns on or off all lights |
10 | 573-581 | Portsmouth engine shed |
Effects are always THROWN for ON; CLOSED for OFF.
MSC8 number 4 has several outputs controlled by one operation. The smoke generator is operated by a sequence; it is on for approx 1 minute every 5 minutes. When the smoke generator output is active (i.e. for that 1 minute when the building is on fire) outputs 2, 3, 5 & 6 are activated. These then have their own sequences: to flash the fire engine lights, and to flicker LEDs to look like the fire itself.
MSC8 number 4 Output 7 has 2 sequences: a sequence that flashed the lights like a fire engine; and that whole output is turned on or off by output 8, which is on infrequently. This will give the appearance that a fire engine inside the fire station has its lights tested periodically.